	// Level.txt specifies various options for the level, such as its name, background animations, etc.
	// Documentation is in the form of comments below.


	// The level's name
Name Siege

Music 2


	// Fog imageName horizSpeed vertSpeed alpha [alpha should be between 0 and 1.0]
	// Currently the only imageName available is "fogImageMap"
	// Use "Fog none" for no fog (other parameters ignore if present)
//Fog fogImageMap 40 30 0.4
//Fog fogImageMap 0.0 2.5 0.8

	// Asteroids howMany [ice/coal] minSpeed maxSpeed maxSizeDecreaseFactor minRotationSpeed maxRotationSpeed
	// (Enter 0 for both minRotationSpeed and maxRotationSpeed for no rotation.)
	// Use "Asteroids 0" for no asteroids. (Other parameters ignored if present.)
//Asteroids 9 coal 0.5 2 5 1 20

	// Options: 
	// 1) SpinningGalaxy
	// 2) Geyser
	// 3) SunPlanet
	// 4) SunPlanet2
// Background SunPlanet
// Background Geyser

	// CreateSprite: imageMapName, xLoc, yLoc, size, xSpeed, ySpeed, rotation, autoRotation, color
	// imageMapName is anything in data/images folder minus the ".jpg" or ".png" extension.
//CreateSprite starBackground 0 0 size 240 speed 0 0 rotation 270 0 color 0.7 0.4 0.4 0.35
//CreateSprite background05_small_planet 30 -68 size 250 speed -0.01 0 rotation 241 0.7 color 0.2 0.22 0.5 1
//CreateSprite blackAsteroid1 -40 60 size 60 speed -0.1 0.1 rotation 70 1.5 color 0.3 0.3 0.3 0.5


CreateSprite backgroundBluePlanet2 -20 -40 size 300 speed 0 0 rotation 0 0.5 color 1.0 1. 1.0 0.5 layer 29


	// Specify how many enemies you must kill before another bonus appears
BonusStartInterval 16
BonusNormalInterval 15

	// How long each bonus stays on the screen, in milliseconds
BonusDuration 4500

BonusOrder 750 mult 1000 500 750 1000
